Group product manager · Games and B2B SaaS · Limassol

Bogdan Baranovskiy

I find out why players do what they do, and lead product teams to build what moves the business forward.

Product leader with 6+ years across games and B2B SaaS. At Emhance I lead 3 PMs across a two-sided AI platform for game studios. Before that, 3 years of AAA user research at Wargaming. Took a managed-service business to self-serve SaaS: 60 customers and $40k MRR within 3 months. Cognitive psychologist by training; I bring AI-native ways of working to product and engineering.

01Results

Research and product work, and what it moved for the team and the business.

+14.5%LTV, after 2 onboarding levels were redesignedPeaksel · Mobile puzzleCase +8%ad revenue, same ads, better timingAppGeneration · Tile matchCase Fixeda crucial misread, before a major live event shippedWargaming · AAA PCCase 3 s to 1 sattention per offer, shown back to backWith AppMagic · Casual casinoCase
$40k MRRwithin 3 months of moving from a managed service to self-serve SaaSEmhance · Launch
60customers on the self-serve platform in its first 3 monthsEmhance · Launch
3 productsstudio platform, panellist app and AI pipeline, one PM eachEmhance · Platform
1 dayto insight, down from 1 week, with dashboards built automaticallyEmhance · Product
02Experience

From AAA user research at Wargaming to leading product on a multi-product AI platform.

2025 — now
Emhance (formerly Sensemitter)Group Product Manager

Lead 3 PMs across a two-sided AI platform: studios launch and analyse playtests, players take part from the panellist app, and an AI pipeline turns sessions into insights. Took the business from a managed service to self-serve: 60 customers and $40k MRR within 3 months. Ran the pre-sales demos that helped close Zynga, CD Projekt Red and Google. Align leadership on priorities, launches and go-to-market.

2024 — 2025
EmhanceProduct Manager, Research Platform

Joined as UX Researcher in June 2024. Owned the roadmap, wrote the PRDs and the spec for every metric in the client report, ran discovery with client studios and took an internal tool to production.

2021 — 2024
WargamingUX Researcher

Qual and quant research on AAA PC and mobile titles: 4 titles, 10+ features. Worked with product managers and producers so research shaped roadmaps early. My prioritisation matrix was adopted company-wide.

2021
Belarusian State UniversityBA Cognitive Psychology

Thesis on aggression in MOBA games, published as a book.

Talks: GDC Summer Fest 2025, WN Conference Cyprus. Articles: Gestalt in game design, the first session. The full story is in the CV.

5 minute coffee chat?

Tell me what your players are doing. I'll tell you what I'd look at first.